Phostwood Campaign

Phostwood

Phostwood forest is very dense forest in terms of trees and home to a special kind of tree called Phostwood, from where it gets it’s name. Rotting wood from the phostwood tree gives off an eerie glow. Due to this at night the forest has a very haunting and foreboding appearance. If a rotting piece of phostwood becomes petrified it can function as a permanent light source (intensity varying with the size, from candle light to torch). Most people avoid the Phostwood forest believing it is haunted.

The forest is home to 4 tribes of wild elves: Air, Earth, Fire and Water. The reason behind the names has long been forgotten, and the elves themselves don’t have any special relationship to those elements. Each tribe is typically lead by their elders and the druids. The head druid of the forest belongs to the Earth tribe and is known simply by The Ancient one “O Velho”.

Besides the wild elves, there’s a clan of gnomes known as the Untii-Daiirwen. Unlike the suspicious and xenophobic wild elves, the gnomes have contacts with the exterior world, many gnomes do business with the closest human settlements of the Theocracy of the Pale and some have family members living in the Theocracy of the Pale. The gnomes are well aware that the glowing phostwood is considered sacred to the Theocracy (as they worship the God of Light, Pholtus) particularly the petrified phostwood, and usually trade dying phostwood with the people from the Pale.

Phostwod is also home to brownies, centaurs, dryads, pixies, satyrs, sprites e sylphs. All of them are very nomadic except for the few dryad. There’s very little contact between them and the wild elves, as the wild elves are very suspicious and xenophobic. Only the gnomes seem to be able to get close to the wild elves to do some trade with them. The wild elves, have learned the quickest way to get a gnome merchant to leave is to do some type of quick trade with them, as they are very insistent

Some hobbits make their homes between the forest and the human settlements of the Pale, they get along very well with both the gnomes and humans. They have heard many stories of savage elves living deep in the phostwood but interactions between these races is practically unheard of.

Phostwood forest is divided by 2 great rivers, that serve as natural borders, one river divides Phostwood roughly in half. The North half is considered the Elvish half. The southern part of the forest is then further divided by the Yol River, The forest beyond the southern bank of the Yol (The most southern part of Phostwood) is know as Nutherwood. It is much darker and home to several humanoid tribes and evil creatures. Elves from a very young age are taught never to go to Nutherwood. The area between the 2 rivers is considered a no-mans lands. There’s an unofficial peace between the wild elf and the humanoids of Nutherwood – The Wild elves won’t install a tribe there, neither will the tribes of Nutherwood – Despite this its not uncommon hunting parties ( or warriors wanting to test themselves) from both parties roaming in that part of the forest leading to confrontations as both sides hate each other. The gnome clan is located in this region despite the proximity of the Humanoids of Nutherwood.

Other places of interest in Phostwood:

  • The great tree: The largest Phostwood tree is where the Wild elves preform their most important rituals.
  • The abandon fortress: There’s an ancient stone fortress in ruins in the region between the two rivers, that both the humanoids of Nutherwood and the wild elves shun and avoid. The Wild elves are usually suspicious of stone buildings, but besides that there are several tales of who ever went inside to investigate the fortress never returned
  • The dark tower: In the North there’s a dark tower with no windows or doors, the wild elves also avoid the place

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Phostwood Campaign

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